MOTIONSTASH
All components

Animate In Presets

Primitives

Six entrance presets on six otherwise identical tiles, replayed so they can be compared directly rather than remembered

Download preview768×432 preview render. The full-resolution file comes from running the component
8 seconds
Format

This is the format it was composed for. Switch above to see it lay itself out for another: same animation, re-arranged for the frame.

primitiveentrancepresetsdocumentationcomparison
What you can change · 3 settings

Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.

  • Cycle
    cycle · number

    Frames per demonstration pass. The grid replays so presets can be compared twice.

    now: 110

  • Per tile
    perTile · number

    Stagger between tiles, in frames. Zero fires them simultaneously.

    now: 4

  • Brand
    brand · string

    Brand token id, one of the keys of BRANDS.

    now: slate

For developers · source, dependencies and provenance

Dependencies

remotion@remotion/shapeszod

No Tailwind, no CSS, no asset files. Inline styles only.

Source

Filesrc/registry/items/animate-in-presets.tsx
Frame1920×1080
Duration240f · 8s @ 30fps

Provenance

ToolClaude Code
ModelOpus 5
Authormotionstash
LicenseMIT

Prompt

A showcase grid demonstrating six entrance presets side by side, fadeUp, slideLeft, scalePop, blurIn, maskUp and flipY, with everything identical except the motion, so they can be compared.