MOTIONSTASH
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Gradient Mesh Drift

Backgrounds

Blurred brand-coloured gradient blobs drifting on closed sine paths, loop-exact at the last frame

Download preview768×432 preview render. The full-resolution file comes from running the component
8 seconds
Format

This is the format it was composed for. Switch above to see it lay itself out for another: same animation, re-arranged for the frame.

backgroundgradient meshseamless loopambientblurunderlay
What you can change · 10 settings

Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.

  • Blobs
    blobs · number

    How many gradient circles make up the mesh. 3 is an open, airy field; 5 is the balanced default; 6 closes the bottom of the frame and reads denser. They are added in a fixed order, so every count is a composed frame rather than a random handful.

    now: 5

  • Intensity
    intensity · number

    How strongly the colour reads, 0 to 1. Around 0.6 is the sweet spot: clearly branded, still quiet enough for a headline to sit on. Past 0.85 the field starts competing with type. Use that only when nothing is layered over it.

    now: 0.62

  • Drift
    drift · "still" | "slow" | "steady" | "brisk"

    Drift speed. Quantised on purpose: each step is an integer multiple of the blobs' harmonics, which is what keeps the loop exact at the last frame. 'still' freezes the mesh into a static gradient wallpaper; 'slow' is barely perceptible and right behind dialogue or type; 'brisk' is for a title card you only hold for a beat.

    now: slow

  • Phase
    phase · number

    Where in the drift cycle the field starts, in turns (0 to 1). Nudge it to pick a different arrangement of the same mesh, or to de-sync two scenes that both use this background so the cut doesn't repeat itself.

    now: 0.18

  • Vignette
    vignette · number

    Corner falloff, 0 to 1. Kept subtle by design. It pulls the eye to the middle third and hides the blur seams at the frame edge. 0 for a perfectly even field; 1 is still gentle, roughly a 30% darkening in the corners.

    now: 0.4

  • Scrim
    scrim · number

    Strength of a gradient rising from the bottom edge, 0 to 1. This is the insurance policy for type placed low in the frame: it flattens whatever the mesh happens to be doing down there. Set 0 when exporting the bare background, or when your content sits in the upper half.

    now: 0.35

  • Grain
    grain · boolean

    Overlay a fixed, very fine noise texture. Large soft gradients band badly once they're encoded to 8-bit video; this dithers the ramps away. Leave it on unless you are compositing the frame further downstream.

    now: true

  • Headline
    headline · string

    Optional line of display type set over the mesh, lower-left, proof that the field stays readable, and a usable title card in its own right. Two to six words. Omit it to export the bare background as an underlay.

    now: Quiet enough to read on

  • Eyebrow
    eyebrow · string

    Small uppercase mono label above the headline, in the accent colour. One or two words. Ignored when there is no headline.

    now: Ambient bed

  • Brand
    brand · string

    Brand token id, one of the keys of BRANDS.

    now: slate

For developers · source, dependencies and provenance

Dependencies

remotion@remotion/shapeszod

No Tailwind, no CSS, no asset files. Inline styles only.

Source

Filesrc/registry/items/gradient-mesh-drift.tsx
Frame1920×1080
Duration240f · 8s @ 30fps

Provenance

ToolClaude Code
ModelOpus 5
Authormotionstash
LicenseMIT

Prompt

A soft gradient mesh background, four or five big blurred blobs in the brand colours drifting slowly behind everything, seamlessly looping, dim enough that a headline can sit on top of it and still be readable. Give me a knob for how strong it is.