MOTIONSTASH
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Device Rise

Product & UI

A phone rises into an overhead light pool, un-tilting as it lands, then the screen ignites and a rim light crosses the case

Download preview432×768 preview render. The full-resolution file comes from running the component
5 seconds
Format

This is the format it was composed for. Switch above to see it lay itself out for another: same animation, re-arranged for the frame.

deviceproductverticalreflectioncontact shadowrim lightpremium
What you can change · 7 settings

Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.

  • Headline *
    headline · string

    Line above the device. Two to five words; it lands before the device arrives.

    now: Every metric, at a glance

  • Caption
    caption · string

    Quiet line under the headline. Omit when the device should carry the frame alone.

    now: Drawn in code. Nothing to re-record when the product ships.

  • Screen title
    screenTitle · string

    The large title drawn on the device screen.

    now: Today

  • Screen metric
    screenMetric · string

    The hero figure on the screen. Kept short. It is read in half a second.

    now: 4,182

  • Screen unit
    screenUnit · string

    Unit label beside the figure on the screen.

    now: steps

  • Tilt
    tilt · number

    Degrees of perspective the device starts at before settling flat. 0 is a locked front-on rise; above 16 starts to read as a 3D render.

    now: 11

  • Brand
    brand · string

    Brand token id, one of the keys of BRANDS.

    now: signal

For developers · source, dependencies and provenance

Dependencies

remotion@remotion/shapeszod

No Tailwind, no CSS, no asset files. Inline styles only.

Source

Filesrc/registry/items/device-rise.tsx
Frame1080×1920
Duration150f · 5s @ 30fps

Provenance

ToolClaude Code
ModelOpus 5
Authormotionstash
LicenseMIT

Prompt

An Apple-style device rise for a vertical ad. A phone should lift up from below the frame into an overhead pool of light, tilted in perspective and straightening as it settles, on a long heavy ease with no bounce. The contact shadow underneath has to behave: tight and dark near the floor, wide and soft as it lifts. Once it lands, the screen ignites and its content staggers in, then a single rim highlight travels across the case edge. Add a blurred floor reflection, a vignette and film grain.