MOTIONSTASH
All components

Particle Converge

Logo & brand

Points fly in from off frame and resolve into a mark, each trail sampled from its own velocity so it stretches in flight and collapses on arrival

Download preview432×768 preview render. The full-resolution file comes from running the component
5 seconds
Format

This is the format it was composed for. Switch above to see it lay itself out for another: same animation, re-arranged for the frame.

logoparticlesconvergemotion trailsverticalbloompremium
What you can change · 6 settings

Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.

  • Wordmark *
    wordmark · string

    The name that resolves under the mark, once the points have landed.

    now: MOTIONSTASH

  • Tagline
    tagline · string

    One quiet line under the wordmark. Arrives last.

    now: One timing grammar. Every format.

  • Mark
    mark · "chevron" | "ring" | "frame"

    The shape the points converge into. 'chevron' is a rising mark, 'ring' a closed circle, 'frame' a rounded square outline.

    now: chevron

  • Halo
    halo · boolean

    Add a second, sparser ring of points orbiting the mark. Reads as depth around the shape.

    now: true

  • Count
    count · number

    How many points. Below 120 the shape reads as dotted; above 320 the trails start to merge into a solid.

    now: 240

  • Brand
    brand · string

    Brand token id, one of the keys of BRANDS.

    now: signal

For developers · source, dependencies and provenance

Dependencies

remotion@remotion/shapeszod

No Tailwind, no CSS, no asset files. Inline styles only.

Source

Filesrc/registry/items/particle-converge.tsx
Frame1080×1920
Duration150f · 5s @ 30fps

Provenance

ToolClaude Code
ModelOpus 5
Authormotionstash
LicenseMIT

Prompt

A vertical logo reveal where a few hundred points fly in from off frame and converge into a geometric mark. Each point needs a motion trail whose length comes from its actual velocity, so it stretches while travelling and becomes a dot the instant it lands. Distribute the points evenly along the shape by arc length rather than per vertex, vary their depth so the far ones are softer and dimmer, and flash a bloom at the moment the last one arrives before the wordmark resolves underneath.