Extruded blocks on a long lens, each with its figure floating above it, the shot re-composing as the next block grows in
This is the format it was composed for. Switch above to see it lay itself out for another: same animation, re-arranged for the frame.
Everything below can be changed without touching the animation. Hand the list to an agent, or edit the values at the bottom of the component file.
Blocks, drawn left to right and built in order. Four reads as an escalation; past five the row is too deep for the lens.
now: 4 items
How many blocks are already up when the shot opens. 0 builds the whole row from nothing. Set it to 1 to cut into a chart that has already been established, the way the reference footage does.
now: 0
Brand token id, one of the keys of BRANDS.
now: ledger
No Tailwind, no CSS, no asset files. Inline styles only.
Extruded blocks standing on a ground plane, shot on a long lens from the left so each one shows its front, top and left face at its own angle. Each block carries its stage label and a year on the front face and a large figure in the accent colour floating above it, set inside the block's own footprint. The blocks grow up from a baseline below the frame with a critically damped move, fast off the mark, no overshoot, a long quiet settle, and as the next one arrives the camera pans right and lifts so the shot re-composes around the pair instead of cutting wider. Each figure fades in a beat after its own block has finished arriving.