App cards float at true depth over a drifting saturated ground, parallaxing against a camera that never stops moving

This is the format it was composed for. Switch above to see it lay itself out for another — same animation, re-arranged for the frame.
No Tailwind, no CSS, no asset files. Inline styles only.
An opening frame where app windows and social cards float in front of a big saturated colour field. Place the cards at real depths with a z translation rather than by scaling them, so a slow camera drift makes them parallax against each other. Nearer cards get wider softer shadows, far ones a touch of defocus. The colour ground should drift on its own, and everything sits under grain and a vignette.